Slight changes to the intercept for igniting buildingsįix for battlefield dominance being awarded to both playersįixed triggers for the Elusive Strikeforce and Inspiring Counterattack achievements General fixes (includes single player and multiplayer fixes)įixed firing-arc overlay for blinding grenades to show minimum range Up close to the camera rocky terrain surfaces are visibly more detailed and realistic. Tessellation Support - Tessellated and normal-mapped rocks and rocky-terrain surfaces (requires Shader Model 5 support). With Shader Model 5.0 depth-of-field is accelerated with a Compute Shader, offering very high quality depth-of-field. Shader Model 5 cards will support 2x, 4x, and 8x MSAAĮnhanced Depth of Field - With Shader Model 4.0 & Shader Model 4.1 you will see enhanced depth-of-field with a dedicated pixel/vertex shader pipeline. Shader Model 4.1 cards will support 2x, 4x MSAA.
TOTAL WAR SHOGUN 2 MAP FULL
The DirectX11 pipeline supports Full screen multi-sampled anti-aliasing at 2x,4x & 8x resolutions. Support for MSAA 2x,4x,8x - Requires Shader Model 4.1 or Shader Model 5 support, not available on Shader Model 4.0. Advanced Shadows - The DirectX11 pipeline supports very high quality shadow maps, giving softer shadows with significantly less aliasing compared to DirectX 9.